diff --git a/GameServer/Game/ChessRogue/Cell/ChessRogueCellInstance.cs b/GameServer/Game/ChessRogue/Cell/ChessRogueCellInstance.cs index 3c140106..8edd9e58 100644 --- a/GameServer/Game/ChessRogue/Cell/ChessRogueCellInstance.cs +++ b/GameServer/Game/ChessRogue/Cell/ChessRogueCellInstance.cs @@ -189,14 +189,14 @@ public class ChessRogueCellInstance var info = new ChessRogueCell { CellStatus = CellStatus, - //PosY = (uint)PosY, + PosY = (uint)PosY, Id = (uint)GetCellId(), - //BlockType = (uint)BlockType, + BlockType = (uint)BlockType, IsUnlock = true, RoomId = (uint)RoomId, - IsUnlocked = true - //PosX = (uint)GetRow(), - //MarkType = (uint)MarkType + IsUnlocked = true, + PosX = (uint)GetRow(), + MarkType = (uint)MarkType }; if (CellAdvanceInfo.Count <= 0) return info;