Fix Chess Rogue Bug & Feature: MuipServer PlayerInformation

- Fix when enter the layer 3's last room, there wont be any select menu
- Add web Handler for getting information
This commit is contained in:
Somebody
2024-07-08 14:15:07 +08:00
parent 5b8c7e227d
commit c7c7a071be
12 changed files with 318 additions and 3 deletions

View File

@@ -14,6 +14,10 @@
<Content Include="Danheng.ico" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Management" Version="8.0.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Command\Command.csproj" />
<ProjectReference Include="..\Common\Common.csproj" />

View File

@@ -13,6 +13,7 @@ using EggLink.DanhengServer.Command;
using EggLink.DanhengServer.Server.Packet;
using EggLink.DanhengServer.GameServer.Command;
using EggLink.DanhengServer.WebServer.Server;
using EggLink.DanhengServer.Enums;
namespace EggLink.DanhengServer.Program
{
@@ -139,6 +140,40 @@ namespace EggLink.DanhengServer.Program
};
MuipManager.OnExecuteCommand += CommandManager.HandleCommand;
MuipManager.OnGetServerInformation += x =>
{
foreach (var con in Listener.Connections.Values)
{
if (con.Player != null)
{
x.Add(con.Player.Uid, con.Player.Data);
}
}
};
MuipManager.OnGetPlayerStatus += (int uid, out PlayerStatusEnum status) =>
{
foreach (var con in Listener.Connections.Values)
{
if (con.Player != null && con.Player.Uid == uid)
{
if (con.Player.RogueManager?.GetRogueInstance() != null)
{
status = PlayerStatusEnum.Rogue;
}
else if (con.Player.ChallengeManager?.ChallengeInstance != null)
{
status = PlayerStatusEnum.Challenge;
}
else
{
status = PlayerStatusEnum.Explore;
}
return;
}
}
status = PlayerStatusEnum.Offline;
};
// generate the handbook
HandbookGenerator.Generate();