Feature:Asynchronous Operation & Formatting Code

- Now the async operation is enabled!
- Code formatted by Resharper plugin <3
This commit is contained in:
Somebody
2024-07-22 17:12:03 +08:00
parent e983375620
commit 87d228eb79
793 changed files with 34764 additions and 40190 deletions

View File

@@ -1,34 +1,26 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Data.Excel
namespace EggLink.DanhengServer.Data.Excel;
[ResourceEntity("MessageSectionConfig.json")]
public class MessageSectionConfigExcel : ExcelResource
{
[ResourceEntity("MessageSectionConfig.json")]
public class MessageSectionConfigExcel : ExcelResource
public int ID { get; set; }
public List<int> StartMessageItemIDList { get; set; } = [];
public bool IsPerformMessage { get; set; }
public int MainMissionLink { get; set; }
[JsonIgnore] public List<MessageItemConfigExcel> Items { get; set; } = [];
[JsonIgnore] public int GroupID { get; set; }
public override int GetId()
{
public int ID { get; set; }
public List<int> StartMessageItemIDList { get; set; } = [];
public bool IsPerformMessage { get; set; }
public int MainMissionLink { get; set; }
[JsonIgnore]
public List<MessageItemConfigExcel> Items { get; set; } = [];
[JsonIgnore]
public int GroupID { get; set; }
public override int GetId()
{
return ID;
}
public override void Loaded()
{
GameData.MessageSectionConfigData.Add(ID, this);
}
return ID;
}
}
public override void Loaded()
{
GameData.MessageSectionConfigData.Add(ID, this);
}
}