Feature:Asynchronous Operation & Formatting Code

- Now the async operation is enabled!
- Code formatted by Resharper plugin <3
This commit is contained in:
Somebody
2024-07-22 17:12:03 +08:00
parent e983375620
commit 87d228eb79
793 changed files with 34764 additions and 40190 deletions

View File

@@ -1,32 +1,24 @@
namespace EggLink.DanhengServer.Data.Excel
namespace EggLink.DanhengServer.Data.Excel;
[ResourceEntity("AvatarSkillTreeConfig.json")]
public class AvatarSkillTreeConfigExcel : ExcelResource
{
[ResourceEntity("AvatarSkillTreeConfig.json")]
public class AvatarSkillTreeConfigExcel : ExcelResource
public int PointID { get; set; }
public int Level { get; set; }
public int AvatarID { get; set; }
public bool DefaultUnlock { get; set; }
public int MaxLevel { get; set; }
public override int GetId()
{
public int PointID { get; set; }
public int Level { get; set; }
public int AvatarID { get; set; }
public bool DefaultUnlock { get; set; }
public int MaxLevel { get; set; }
public override int GetId()
{
return (PointID * 10) + Level;
}
public override void AfterAllDone()
{
GameData.AvatarConfigData.TryGetValue(AvatarID, out var excel);
if (excel != null && DefaultUnlock)
{
excel.DefaultSkillTree.Add(this);
}
if (excel != null)
{
excel.SkillTree.Add(this);
}
GameData.AvatarSkillTreeConfigData.Add(GetId(), this);
}
return PointID * 10 + Level;
}
}
public override void AfterAllDone()
{
GameData.AvatarConfigData.TryGetValue(AvatarID, out var excel);
if (excel != null && DefaultUnlock) excel.DefaultSkillTree.Add(this);
if (excel != null) excel.SkillTree.Add(this);
GameData.AvatarSkillTreeConfigData.Add(GetId(), this);
}
}