From 5cfbf6eb8ba1d568a8fddb8126dbc2536b58a42e Mon Sep 17 00:00:00 2001 From: Somebody Date: Sat, 4 May 2024 19:57:52 +0800 Subject: [PATCH] fix: the main character's dressing --- GameServer/Game/Inventory/InventoryManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GameServer/Game/Inventory/InventoryManager.cs b/GameServer/Game/Inventory/InventoryManager.cs index 32a1a924..53444981 100644 --- a/GameServer/Game/Inventory/InventoryManager.cs +++ b/GameServer/Game/Inventory/InventoryManager.cs @@ -388,7 +388,7 @@ namespace EggLink.DanhengServer.Game.Inventory { // switch equipAvatar.Relic[slot] = oldItem.UniqueId; - oldItem.EquipAvatar = equipAvatar.GetAvatarId(); + oldItem.EquipAvatar = equipAvatar.GetBaseAvatarId(); Player.SendPacket(new PacketPlayerSyncScNotify(equipAvatar, oldItem)); } } else @@ -398,7 +398,7 @@ namespace EggLink.DanhengServer.Game.Inventory oldItem.EquipAvatar = 0; } } - itemData.EquipAvatar = avatarData.GetAvatarId(); + itemData.EquipAvatar = avatarData.GetBaseAvatarId(); avatarData.Relic[slot] = itemData.UniqueId; // save DatabaseHelper.Instance!.UpdateInstance(Data);