feat: upgrade to 3.6.51

This commit is contained in:
StopWuyu
2025-09-27 13:58:04 +08:00
parent 5fae447480
commit 2fb2a2324a
2904 changed files with 220499 additions and 134315 deletions

View File

@@ -26,7 +26,7 @@ namespace EggLink.DanhengServer.Proto {
string.Concat(
"ChxGaWdodEdlbmVyYWxTZXJ2ZXJJbmZvLnByb3RvGhNGaWdodEdhbWVJbmZv",
"LnByb3RvIkEKFkZpZ2h0R2VuZXJhbFNlcnZlckluZm8SJwoPZmlnaHRfZ2Ft",
"ZV9pbmZvGA8gAygLMg4uRmlnaHRHYW1lSW5mb0IeqgIbRWdnTGluay5EYW5o",
"ZV9pbmZvGAQgAygLMg4uRmlnaHRHYW1lSW5mb0IeqgIbRWdnTGluay5EYW5o",
"ZW5nU2VydmVyLlByb3RvYgZwcm90bzM="));
descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
new pbr::FileDescriptor[] { global::EggLink.DanhengServer.Proto.FightGameInfoReflection.Descriptor, },
@@ -84,9 +84,9 @@ namespace EggLink.DanhengServer.Proto {
}
/// <summary>Field number for the "fight_game_info" field.</summary>
public const int FightGameInfoFieldNumber = 15;
public const int FightGameInfoFieldNumber = 4;
private static readonly pb::FieldCodec<global::EggLink.DanhengServer.Proto.FightGameInfo> _repeated_fightGameInfo_codec
= pb::FieldCodec.ForMessage(122, global::EggLink.DanhengServer.Proto.FightGameInfo.Parser);
= pb::FieldCodec.ForMessage(34, global::EggLink.DanhengServer.Proto.FightGameInfo.Parser);
private readonly pbc::RepeatedField<global::EggLink.DanhengServer.Proto.FightGameInfo> fightGameInfo_ = new pbc::RepeatedField<global::EggLink.DanhengServer.Proto.FightGameInfo>();
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
@@ -187,7 +187,7 @@ namespace EggLink.DanhengServer.Proto {
default:
_unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, input);
break;
case 122: {
case 34: {
fightGameInfo_.AddEntriesFrom(input, _repeated_fightGameInfo_codec);
break;
}
@@ -206,7 +206,7 @@ namespace EggLink.DanhengServer.Proto {
default:
_unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, ref input);
break;
case 122: {
case 34: {
fightGameInfo_.AddEntriesFrom(ref input, _repeated_fightGameInfo_codec);
break;
}