refactor: maze ability

This commit is contained in:
Somebody
2025-04-19 23:03:32 +08:00
committed by EggLink
parent 1398278245
commit 1b8f745971
39 changed files with 879 additions and 502 deletions

View File

@@ -1,7 +1,4 @@
using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Data.Config;
using EggLink.DanhengServer.GameServer.Game.Battle.Skill;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
@@ -15,71 +12,8 @@ public class HandlerSceneCastSkillCsReq : Handler
var req = SceneCastSkillCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
MazeSkill mazeSkill = new([], req);
var res = await player.SceneSkillManager!.OnCast(req);
// Get casting avatar
connection.Player!.SceneInstance!.AvatarInfo.TryGetValue((int)req.AttackedByEntityId, out var caster);
if (caster != null)
{
if (req.MazeAbilityStr != "")
{
// overwrite
AbilityInfo? ability = null;
caster.AvatarInfo.Excel?.MazeAbility.TryGetValue(req.MazeAbilityStr, out ability);
if (ability != null)
{
mazeSkill = MazeSkillManager.GetSkill(caster.AvatarInfo.GetAvatarId(), ability, req);
mazeSkill.OnCast(caster, player);
}
}
else
{
// Check if normal attack or technique was used
if (req.SkillIndex > 0)
{
// Cast skill effects
var excel = caster.AvatarInfo.PathId > 0
? GameData.AvatarConfigData[caster.AvatarInfo.PathId]
: caster.AvatarInfo.Excel;
if (excel != null && excel.MazeSkill != null)
{
mazeSkill = MazeSkillManager.GetSkill(caster.AvatarInfo.GetAvatarId(), (int)req.SkillIndex,
req);
mazeSkill.OnCast(caster, player);
}
}
else
{
mazeSkill = MazeSkillManager.GetSkill(caster.AvatarInfo.GetAvatarId(), 0, req);
}
}
}
if (req.AssistMonsterEntityIdList.Count > 0)
{
if (caster != null && caster.AvatarInfo.AvatarId == 1218 && req.SkillIndex == 1)
{
// Avoid Jiqoqiu's E skill
await connection.SendPacket(new PacketSceneCastSkillScRsp(req.CastEntityId, []));
}
else
{
var hitTargetEntityIdList = new List<uint>();
if (req.AssistMonsterEntityIdList.Count > 0)
foreach (var id in req.AssistMonsterEntityIdList)
hitTargetEntityIdList.Add(id);
else
foreach (var id in req.HitTargetEntityIdList)
hitTargetEntityIdList.Add(id);
// Start battle
await connection.Player!.BattleManager!.StartBattle(req, mazeSkill, [.. hitTargetEntityIdList]);
}
}
else
{
// We had no targets for some reason
await connection.SendPacket(new PacketSceneCastSkillScRsp(req.CastEntityId, []));
}
await connection.SendPacket(new PacketSceneCastSkillScRsp(res.RetCode, req.CastEntityId, res.Instance, res.TriggerBattleInfos ?? []));
}
}

View File

@@ -32,4 +32,20 @@ public class PacketSceneCastSkillScRsp : BasePacket
SetData(proto);
}
public PacketSceneCastSkillScRsp(Retcode retCode, uint castEntityId, BattleInstance? battle, List<HitMonsterInstance> hitMonsters) :
base(CmdIds.SceneCastSkillScRsp)
{
var proto = new SceneCastSkillScRsp
{
Retcode = (uint)retCode,
CastEntityId = castEntityId
};
if (battle != null) proto.BattleInfo = battle.ToProto();
foreach (var hitMonster in hitMonsters) proto.MonsterBattleInfo.Add(hitMonster.ToProto());
SetData(proto);
}
}